A sequel, "Two Worlds II," was released in 2010 in Europe and 2011 in North America. The game provides a multiplayer element, but characters are kept separate between modes. "Two Worlds" also features seven different factions with which the player can gain reputation by completing associated quests. The game also includes an alchemy system, allowing players to craft various items, and an option to redistribute skill points through certain NPCs. A unique feature of the game is its lack of fixed character classes and its permanent death feature at the highest difficulty. The game offers significant flexibility in character development, offering multiple approaches to gameplay. The non-linear game takes place in a 3D fantasy landscape where the player is free to explore and complete side quests, with a central quest of rescuing the protagonist's sister from forces attempting to unlock a god's tomb. A sequel, Two Worlds II, was released in Europe in 2010 and in North America in 2011. Graphics Card: 512 MB - Pixel / Vertex shader 4.Two Worlds is a 2007 high fantasy action role-playing game developed by Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows.Processor: Intel Core 2 DUO 2.6 Ghz / AMD Athlon 64 X2 4200+.Graphics Card: 256 MB - Pixel / Vertex shader 3.0.RAM: Windows XP - 1 GB / Windows 7 or Vista - 2 GB.Processor: Intel Pentium 4 2.0 Ghz / AMD Athlon 2400+.PC System Requirements Minimum Specifications ReceptionĬritically, Two Worlds II received mixed reviews with IGN scoring the game a 6.0 out of 10 and saying "An inventive spell system and multiplayer element don't make Two Worlds II good, unfortunately" and Gamespot scoring the game a 7.5 out of ten and saying " This role-playing sequel's big world and seemingly countless quests make it easy to overlook it's wrinkles". Like similar open world RPGs, it is easy to wander into areas for which the player character is under-leveled. Much of the gameplay revolves around dungeon exploration with mainly standard fetch quests. Paying them more than average helps them make better items while paying them less than average will decrease the quality of the items. The player even has the ability to start his own small factories where you can hire certain Non Player Characters to work and make items for you. Your also able to fully customize your equipment (colors, symbols etc.), however, this requires a special profession. Also new to the game is pick pocketing which can range from simply picking someone's pocket to full-on store robberies. There is also crafting which can be used by placing stones into various pieces of equipment. The Combat of Two Worlds II is greatly improved over its predecessor adding 4 attacks and multiple special moves for each weapon in the game. These island can range from vast, open savannas populated by cheetahs, rhinos and warthogs to dense jungles all of which can be explored by the player. Boasting over 60 square kilometers of open world area to explore, Two Worlds II's world consists of two large islands and a number of smaller ones that players can travel to by sail boat or by teleport. Taking place in the same territory as the original, the kingdom of Antaloor has undergone some changes since it was last seen. The rest of the games story is comprised of regaining his lost powers and continuing his battle against Gandohar. Shortly afterwards the player character is broken out out prison by the orcs and since having the life drained out of him, has lost all of his powers. Continuing the story of the first Two Worlds, the game sees the return of the player character from the first game still trapped in prison, slowly having the life energy sucked out of him by Lord Gandohar which he uses to keep the players sister Kyra imprisoned while he continues his experiments on her.
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